Packt Publishing – Building a 2D Game with GameMaker: Studio
All you need to know to get started with GameMaker: Studio
All you need to know to get started with GameMaker: Studio
About This Video
Learn how to use GameMaker: Studio and its interface
Program in Game Maker Language (GML)
Create your very own artificial intelligence
In Detail
GameMaker: Studio is a fairly cheap, but solid entry route into game development. Due to a low startup cost, cheap asset pipelines, and the ability to publish games without paying royalties, it’s a great way for novice game developers to produce their first games without having to first learn a complex programming language. An inbuilt and easy-to-understand programming language called Game Maker Language (GML) can be used to program your games and create advanced systems with ease.
Building a 2D Game with GameMaker: Studio will demonstrate everything from the main interface and programming to creating an artificial intelligence, teaching you everything you need to know in order to create your own games in GameMaker: Studio.
This course is a step-by-step walkthrough that will showcase GameMaker: Studio and Game Maker Language (GML) through a series of small, practical examples. These examples consist of concise videos that demonstrate the essential programming techniques and concepts that you’ll need to get started in game development.
You’ll begin with an overview of the interface to familiarize yourself with it, and steadily work your way towards building a platformer with all the usual trimmings such as a score counter, health monitor, enemies, and even artificial intelligence.
You will then learn about things such as animating sprites, using objects, best practices when creating resources, and much more, all of which leads up to creating a platformer game.
Building a 2D Game with GameMaker: Studio covers everything you need to use GameMaker: Studio and will lay the groundwork for future games of your own.
Get Packt Publishing – Building a 2D Game with GameMaker: Studio At tenco.pro
Course Curriculum
The GameMaker: Studio Interface
- The New Project Window (5:29)
- The Main Interface (5:32)
- The Resource Interface (3:17)
- GameMaker: Studio’s Preferences (2:49)
- GameMaker’s Drop-down Menu (11:12)
The Basics of Game Maker Language
- A First Look at Game Maker Language (7:35)
- Game Maker Language Functions (3:57)
- The If Statement (4:21)
- For and While Loops (4:16)
Creating Objects and Assigning Properties
- The Basic Use of Objects (3:24)
- Using Sprites with Objects (4:39)
Basic Animation
- Animating with GameMaker: Studio (2:36)
- Animated Sprites and Objects (2:10)
Movement and Object Interaction
- Creating Movements (5:18)
- Object Collisions and Interactions (2:57)
- Buttons and Changing Levels (2:27)
Advanced Movement
- Setting Up Stats for the Player (3:09)
- Coding Advanced Movements (15:59)
- Sprite Control (3:25)
Implementing Gameplay Features
- Creating an Objective (5:07)
- Obstacles and Death (4:27)
- Creating Enemies (3:40)
- Health and Scores (6:17)
Creating a Simple AI
- States and Variables (2:14)
- Coding States (9:42)
- Attack and Death (7:14)
Get Packt Publishing – Building a 2D Game with GameMaker: Studio At tenco.pro
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